An old project I ended up taking too far, originally I created a one-off character based off the word, 'Quirky', but decided to take it a step further.
Now... we have a full character creation kit.
It can model, color, add fur, update the rig, and even animate who I call Thimbelina. It's all in Houdini, with some Python involved to handle the automatic rigging process. A fun project that can yield interesting results, and because it's all rigged with no deformers and such, the models are all game-ready. It is for this reason (outside of processing power), there is a low-poly and high-poly mode for the model itself, as well as toggle-able fur for the yarn.