Dylan Payne
Dylan Payne
Character Rigger
Austin, United States

Summary

My name is Dylan Payne and I specialize in Character Rigging.

My most recent position was at Dreamworks Animation as a Character Rigger, where I focused on prop, wardrobe, and body rigging for Kung Fu Panda 4.

When I was employed at Rooster Teeth Animation as a Rigging Artist, I rigged 3D assets including creatures, props, environments, and vehicles, and also assisted in improving our code base. I worked closely with other departments to ensure asset quality. We had a proprietary rigging pipeline I was able to make small updates and changes to throughout the projects, and later upgrade the rigging side of the codebase to be compatible for a future Python 3 upgrade. I was also able to assist other rigging artists here on how to use the pipeline to keep asset fidelity high during the projects and troubleshoot workflow issues and bottlenecks. I worked on all sorts of rigging there from props to character bodies to faces, including some creatures. I also assisted in getting our rigs setup for other artists to be used in Unreal, mostly for Red vs. Blue scenes, and some touchups for Death Battle scenes. Additionally, I assisted in making sure rigs were motion capture compatible for shows such as RWBY and Red vs. Blue.

Throughout my time at A&M, I assisted in organizing and directing the Chillennium Game Jam, which is the largest student run game jam with over 300 participants and over 80 games made, with two international teams. For Chillennium 2017, I assisted as an Organization Lead. In 2018, I had the honor of being appointed to the position of Co-Director, as well as taking over the Participant Relations Chair position. I was the Director of Chillennium 2019, where we had a turnout of 400+ students attend from across the globe.

While attending A&M I had been employed at the LIVE Lab, a research lab whose goal is to promote education through interactive experiences within gaming. I had been worked there from November 2017 to December 2018 as a 3D Artist and Technical Artist, and have worked on projects such as Variant: Prime and ARTé Ancient. My 3D work here is done exclusively with Houdini, and in more recent projects I have been expected not only to 3D model and texture, but also provide technical work and scripts that can change the Houdini asset within Unity. I resumed work here in January 2020.

I attended a NASA Internship in Spring 2019, where I assisted in the creation of 3D models for Unity. These models would be used to demonstrate various procedures and tests that could be viewed safely within VR. Additionally, I assisted in pipeline management and research, helping to introduce Houdini into the pipeline.

Resume PDF

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Skills

RiggingFacial Rigging & AnimationPython ScriptingMel Scripting3D Animation3D Modeling3D Visualizationcoding

Software proficiency

Houdini
Houdini
Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Python
Python
Blender
Blender
Photoshop
Photoshop
After Effects
After Effects
C++
C++

Reel

Productions

    • Movie
      Kung Fu Panda 4
    • Year
      2024
    • Role
      Character Rigger
    • Company
      Dreamworks Animation
    • Movie
      Justice League x RWBY: Super Heroes and Huntsmen, Part 2
    • Year
      2023
    • Role
      Rigging Artist
    • Company
      Rooster Teeth
    • Movie
      Justice League x RWBY: Super Heroes and Huntsmen, Part One
    • Year
      2023
    • Role
      Rigging Artist
    • Company
      Rooster Teeth
    • TV Production
      RWBY Volume 9
    • Year
      2023
    • Role
      Rigging Artist
    • Company
      Rooster Teeth
    • Video Game
      RWBY: Arrowfell
    • Year
      2022
    • Role
      Rigging Artist
    • Company
      Rooster Teeth
    • Movie
      Cascade Short Film
    • Year
      2020
    • Role
      Lead Character Rigger, Character Animator
    • Company
      Independent Project

Experience

  • Character Rigger at Dreamworks Animation
    February 2023 - August 2023

    • 3D Character rigging and skinning for props, as well as body and wardrobe rigs for characters.

    • Maintain relationship with animators to meet asset standards and identify and solve issues.

  • Rigging Artist at Rooster Teeth
    Austin
    October 2021 - February 2023

    Maintain relationships with other 3D departments to ensure asset quality

    standards from animation onward, and identify potential asset roadblocks with animators.

    Review rigged assets and address feedback for assets from anim.

    Updates to pipeline functions and rigging code base.

    Develop tools to ease workflows across animation departments and troubleshoot roadblocks in the existing pipeline and program versions.

    Unreal Engine 5 and After Effects VFX work for Death Battle 9.

  • Jr. Rigging Artist at Rooster Teeth
    Austin
    December 2020 - September 2021

    3D Character rigging, skinning, and blendshape work for creatures, characters, props, vehicles, and environments.

    Developed UI tools for proprietary code base to speed up prop creation.

  • 3D Artist at LIVE Lab
    College Station
    January 2020 - December 2020

    Create digital assets in Houdini to work within Unity and Unreal.

    Delivered accurate 3D models for educational demonstrations.

    Utilized 3D photogrammetry to deliver realistic VR experiences.

  • 3D Artist Intern at NASA
    Cleveland
    January 2019 - April 2019

    Create, rig, and animate assets for educational experiences in VR.

    Assisted in educating and introducing Houdini into the 3D pipeline.

    Collaborated with other departments to create accurate assets and provide educational information about various research endeavors.