Skinning Tool

Skinning Tool

Skinning and Proxy tools I made and used at Rooster Teeth to speed up FK Chain skinning processes, with an emphasis on hair strands. I did not have to use the native Maya interface to skin the same values across edge loops, and could instead use this UI, vastly increasing my work speed.
- User can select edges on a cylinder to quickly create a chain of joints that will skin to specified values.
- User can manually skin edge loops after selecting the previous and current (or previous, current, and future) joint in the chain.